Rise of the Forgotten Kings

Session 16
The Trials of Gruum

CW35_ClanOrcArena.jpg
A booming voice rings out over the arena where our heroes now find themselves. He announces himself as Rafaj, the Voice of the Pharaoh. He wields a cobra-headed staff and proclaims that Team Trust must complete three trials in order to be given free access to the city of Gruum.

As he finishes his speech, an enormous sand word bursts from the ground, and attacks our adventurers. An arduous battle ensues, with Slink nearly being eaten alive by the poisonous monster. With a mighty blow from Itto, the beast is felled, and the stadium erupts into applause.

The second trial, Rafaj announces, must be faced by one of their own: the Half-Orc member of the team, Itto. His allies are removed from the arena, and a group of chariot-riding Half-Orcs emerge wearing strange Elven masks. Forced to defeat his own kin, Itto manages to dismember and maim the fighters, and victory is awarded to the team.

The final trial, we learn, is not a battle to take place in the arena, but a quest to the Tomb of Gruum in the desert, to retrieve the Staff of Time: a Half-Orc relic said to come from the gods of old…Gruum, the first Pharaoh, who led his brethren to their current desert home. Before leaving the city on the mission, Team Trust is told to beware the exiled bandits led by the traitorous “”/characters/goddark-the-bold" class=“wiki-content-link”>Goddark the Bold" (the son of the Half-Orc Itto met at the Wall).

On the streets of Gruum, an odd merchant reveals a map to the fabled Cave of Wonders, said to contain a magical lamp in which lies an all-powerful genie (sound familiar?) Taking the map, Team Trust decides to delay this side-quest until after they have returned the Staff of Time to Rafaj. An Everyman encountered by Quinn also tells of a hive-mind group, known as the 40 Thieves, led by a strange sorcerer.

As they exit the city, the notice a strange storm cloud above the largest building in the city, the Pyramid, and Slink’s bag of holding glows blue, as he notices new pages to the Draconomicon being filled with information about the strange hallucination-inducing powers of the Blue Dragon…but no time for that now! There’s a side-quest to be quested!

View
Session 15
The Answers of the 5-and-1

oracle-300-movie.jpg
After promptly defeating Roken and Moodeey’s army of the undead, our intrepid adventurers head back to the Mage’s Tower and learn the secret to Roken’s murderous powers: on a remote island, an arcane wizard explorer discovered a group of powerful creatures who could control the minds of others. They were known as Psions, and the source of their power was said to come from the stars.

Having driven off the forces of evil (for now), Team Trust is allowed a reward from the 5-and-1: a question apiece from each adventurer, to learn a deep secret of their hearts:

Itto, entering their chambers first, learns that the entire Paladin order is destroyed, but his adoptive Elven “brother” Crestus may still be alive…though no longer a true Paladin.

Jil pursues answers as to how to exact revenge upon Roken, her father’s killer. Due to his mind-controlling powers, the only force that can stand up to him are the undead. Her options are three: head to the land of the undead and convince the King of the Dead to hand over his powerful amulet (the same one being sought by Moodeey); travel to the mysterious Underdark and seek the help of the Mindflayers; or embrace her vengeful, evil side and learn to command the undead herself.

Slink’s newfound suspicion that his former love Myst is now the treacherous Midnight Fox leads him to discover that she is somewhere in Draken’s Point. Whether or not she was alive was unclear.

Quinn seeks answers regarding his newfound powers, which are being fed to him by the evil moose-headed God of Vengeance: Cas. However, by using Cas’ dark powers, Quinn would slowly find himself more indebted to the cruel lord…

Rayne, similarly, learns that her doll (which had been talking to her during the journey and telling her to do terrible things) is also a tool of Cas, who has taken an interest in her.

Their questions answered, the heroes bid farewell to the creepy wizards of the 5-and-1, but not before they implore the team to return the five main escaped prisoners of Elysium…as well as make a terrifying request: deliver to them the head of their Everyman ally, Quinn, and in exchange they will give over the location of the Sword of Dragonsbane. The group debates ways to accomplish this without murdering their friend, but decide to continue on to the Half-Orc deserts in the west.

On the way, the group encounters a small group from the Black Scorpion Gang, the outlaws on the edges of the city of Gruum who had been harassing traders trying to sell to the Half-Orcs. After the scuffle, the heroes take one of the Gang hostage and deliver him to the all-female guards at the gates to the city, and learn that the Gang was ordered to keep traders out to upset the economic balance put in place by the new and elusive female Pharaoh of Gruum.

After allowing Team Trust entrance into the city, the guards lead our heroes to the Arena, where they first must pass 3 Trials in order to be allowed free access to the city…and their lives.

View
Session 14
Fingers of Dracarys Attack!

zombie_rise_by_lora8.jpg
Roken’s newly-murdered corpses are brought back to un-life by the necromancer Mad Moodeey and stage an attack upon Team Trust. Roken departs quickly, off on a mission to destroy the Everymen, while Moodey enjoys the show and Mr. Kyte hops into the pit, performing silly tricks which seem only meant to distract or annoy the adventurers as they do battle with the undead.

While the group fights the zombies, Slink rushes up the side of the gladiator pit and confronts the Midnight Fox, pulling down the facial-covering to reveal nothing but rotting flesh underneath. Taken aback, Slink retreats as the Midnight Fox disappears in a cloud of smoke. He rejoins the fray in time to dispatch the remaining zombies, as Moodeey is “called” back East to the Land of the Dead (formerly the Halfling kingdom) and Mr. Kyte returns to his partner, Harry the Horse.

The 5-and-1 reveal that the Midnight Fox had stolen a magic-dispelling device from them, then ask to study the egg from which the silver dragon Siph had hatched. They seem intrigued, and tell the heroes the newest bit of bad news: once the Midnight Fox had used the magic-dispelling device to destroy the barrier around Elysium, most of the magic criminals had escaped and were now roaming the land. It was now up to our heroes to re-capture these psychotic magicians, but not before they were allowed to ask some very personal questions of the 5-and-1…

View
Session 13
Elysium

10781802.jpg
Werewolves of Lunan! The attack is vicious, with the werewolf horde, led by the witch-like mother of Lon, shrugging off any attacks made by non-silver weapons, a fact our heroes discover nearly too late, after many of them are bitten and wounded by the feral foes, not to mention the droves of townspeople hurt/killed/fleeing in terror.

Finally, Team Trust manages to subdue the leader of the pack, and the other monsters return to normal, but all is not well as it is soon discovered that one of their own, Ranye, has further “embraced” her primal roots by becoming a lyncanthrope herself. Several others in the party are also exposed, so Team Trust hunts down a witch on the outskirts of the town, and after breaking into her place like a bunch of thugs, force her to give them a cure. Ever the conniving creature, the witch explains that she needs blood to make the cure, so Itto and Jil offer theirs. However, this is only enough to cure everyone in the party except Rayne, who accepts her new fate as a sexy elven werewolf.

After traveling southwest for several days, Team Trust encounter the grandiose white-and-silver Mage’s Tower, which watches over the eerie black Tower of Elysium, prison home to the criminally insane magic-wielders. Everyman Quinn is allowed into the Mage’s Tower as a fellow magic-user by a frightening one-eyed, one-handed magician, who eventually agree to let in the rest of the party.

The man tells that the 5-and-1, the powerful magicians of the Mage’s Tower, keep watch over the prisoners of Elysium, although an important magic item has recently gone missing courtesy of the Midnight Fox.

As if on cue, our heroes are interrupted by the Midnight Fox herself, along with Roken, Moodeey, and a terrifying clown who they soon learn to be the leader of the circus: Mr. Kyte. Now in a strange gladiator pit of sorts, our heroes are cut off and surrounded by Dracarys’ Fingers and a group of warriors. At first the Fingers seem to be staying out of fray, until Roken closes his eyes, at which point, the warriors all fall to the ground, dead. Moodeey, cackling maniacally, waves his hands, and several of the corpses begin to open their eyes…

View
Session 12
And on the next Full Moon...

Scooby-Doo_and_The_Werewolf_of_Mooncrest_Hill.jpg
The silver egg hatches to reveal Siph, the ethereal Silver Dragon! Before disappearing from the Material Plane, Siph bestows Fire Resistance unto our heroes and explains about her “cousins”, the 4 remaining dark dragons (Green, Blue, Red, and Black) and her “siblings”, the light dragons which can be rescued upon destroying the evil dragons. She also tells our heroes of the “Sword of Dragonsbane”, a legendary weapon of great power which can be wielded against dragons.

Our heroes set out for Elysium, conveniently located between the Wall and the Half-Orc city of Gruum. On their way, they learn that the elves and humans are preparing for war with each other as tensions mount between the races, and nightmares are terrorizing the lands. The former Halfling lands are now deserted, the Halflings having been massacred by Dracarys’ forces as the only race that may have been able to keep the peace. There is rumor of undead led by the " King of the Dead ". The half-orcs in the Western Deserts are keeping to themselves, and the dwarves and gnomes seem to be MIA (save for some rumors that the gnomes have been working on “projects” and shipping them by mysterious means across Tarragonia to an unknown patron).

Quinn then meets an Everyman on the way and learns of a werewolf terrorizing the nearby town of Lunan every night. After a brief stop in the strange-yet-bustling town of Needle Pine Village (where Slink slits a guard’s throat in order to avoid suspicion after the group learns that there is now a bounty on their heads), Team Trust makes for Lunan to discover that Content Not Found: null’ Fingers Roken and Moodeey had been looking for our heroes. However, the townspeople alert the adventurers that if they take care of their werewolf problem, they will not report their presence to the Human Crown.

Team Trust begins an investigation and learns of several suspicious characters, such as the creepy boy named Lon, whose mother is hiding him away. Upon confronting the child and his brother, our adventurers are shocked to discover the head werewolf is not the boy, but the mother, who transforms into a hideous beast, along with several other townspeople, in the middle of the town square…

View
Session 11
The Battle for the Wall

game-of-thrones-poster-north-of-the-wall.jpg
AVALANCHE! As Rayne (followed by the rest of “Team Trust” and their new Orc-ish allies) descend Mt. Kronos on their Gnome-ish “vroomer” automaton sleds, they hear a rumbling from behind as the noise from their machines caused the mountain to give way in a massive ice-slide. Barely escaping certain doom, the heroes make it down the mountain, where Slink sees a vision of his long-lost Elf love Myst, along with a mysterious moose-headed figure, who both disappear as suddenly as they had appeared. A note from “J” alerts Slink that someone had “run into our friend”.

Confused but determined, Slink and the rest head back to confront the false Jimmy Powder, and after a heated struggle, defeat the “Doppel” and his shape-shifting minions, revealing to all at the Wall that their leader had been replaced. Reinstating the true Commander of the Wall, the adventurers begin preparations for war: Jil heals the wounded, Slink oversees the repairs to the battlements and broken tower, Itto and Rayne train the swordsmen and archers, respectively, and Wolf leads a team of 3 polar bears and a wolf/dog pack.

The morning of battle approaches, and on the horizon, our heroes and their meager army see the mighty White Dragon Frostfang and his army of monsters. Creating pathways of ice with his dragon breath for his creatures to scale, Frostfang swoops overhead, attacking viciously. Team Trust retaliates, using the archers, warriors, and various machinery atop the wall to counter the attackers, while the main heroes target Frostfang himself. After a vicious battle, the dragon is bested and the dark armies flee back north.

After the encounter, the exhausted heroes contact Archibald and learn of new information, including the fact that one of the Orcs they had freed was the former benevolent “”/characters/mog" class=“wiki-content-link”>Savage King" of the North, and he returns to lead his people once again. Archie also tells of a mysterious ninja-like ally to Dracarys, the Midnight Fox, a master thief. Finally, Archie explains that the Mage’s Tower, a famed wizard stronghold which keeps watch over the Prison Elysium (where criminal magic-users are safely held), had had an important item stolen from them. The heroes, as well as corrupted King Rhegar, both leave to investigate.

Before they leave, however, the dragon egg they had discovered suddenly hatches…

View
Session 10
Mt. Kronos

winter_wolves_by_benwootten.jpg
After ICING the winter wolf and his gang, our heroes begin the climb up Mt. Kronos. Thanks to various spells and potions from Jil and Slink, they manage to survive the icy heights and enter the mountain, which leads them to the icy cells of the white dragon‘s lair. They were shocked to find that the cells held Mog, Itto’s old tribal leader from his Elfsbane days, and Jimmy Powder, who claimed to have been captured months ago and tortured for information on the Defenders.

Mog, crowned the new “Savage King” by the races he brokered peace with, has been forced into leading assaults on Defender rangers and has now outlived his usefulness to Frostfang and the “new” Savage King. After Rayne’s attempted murder of her old captor, and subsequent stabbing/poisoning by Slink, she decides to find the egg herself.

Confronted with a huge pile of snow and ice, Rayne is shocked to see it develop into a huge Ice Elemental guarding the dragon’s living space. With the aid of her comrades’ fire abilities, the heroes make quick work of the icy beast and recover the less-than-impressive seeming egg.

Rayne rushes ahead to bring the egg to Archibald, and after a night’s rest, the remaining gang rescues Jimmy, Mog, and the other Orcs and heads down the mountain on the stolen gnome Ice Vroomers…until they hear a loud rumbling sound…

View
Session 9
Hauntings of the Frozen Forrest

Tomas_Honz_Sea_of_ice_digital_print.jpg
On their travels through the Frozen Forest, our heroes come face to face with the ghosts of their pasts.

In the ice cavern, after examining Rayne’s doll, Quinn is haunted by the ghosts of the Everymen Brothers he left to die in Gelid City, but is roused out of his nightmare by a polar bear attack, whose home the group is squatting in.

The next night, Rayne is lured past the site of an orc battleground by a ghostly visage of her brother, Crestus, who berates her for being a weakling and a disappointment to her family.

Slink encounters a cloaked Red Knife, who warns him that his group knows all about his sordid past and hates him for it.

The last night, Itto comes face-to-face with the dark reflection of his past: Itto Elfsbane. Meanwhile, Jilqwyn relives the murder of her father at the hands of Roken Garlaken.

Morning brings new danger to our heroes, at they are faced with Temple Dragoon’s escaped Winter Wolf, and his new pack….

View
Session 8
Journey to The Wall

World_Supplies_to_the_Wall_Win.jpg
After narrowly escaping the power of the mad White Dragon Shamans, the heroes flee north to the Wall.

During the night, Rayne is awakened by a whistling sound and encounters a large moving vehicle of clockwork and steam. Aboard the vehicle is a strange clown who hands her a flyer for " Mr. Kyte and Harry the Horse’s Fun Tyme Family Circus" before speeding up and disappearing south.

Further along the path, the gang comes across Little Pine, an eerie small village that is seemingly abandoned. On the ground, the group finds a flyer for the travelling circus.

Finally having reached the Wall, the gang receives a not-too pleasant-welcome from the Lord Commander, Jimmy Powder. Among the Defenders, Itto meets an older half-orc, and from him, learns that fifteen years ago, a cloaked man had traveled to his people in the far west and warned them that they would have an opportunity to bring their people back to their former glory, and that they had better take it. He does not know what has happened since, but asks Itto to check up on his son, Goddark the Bold.

In their meeting with Commander Powder, the group faces less-than-cordial behavior. Once the group explains their concerns (a dragon north of the wall and a traitor on it), however, Powder agrees to draw them a map to the Savage King’s lair, where they may take him by surprise. The gang agrees and travels north into the Frozen Forest

View
Session 7
A Traitor's Trail

gEtpFzb.jpg
Having fought their way through the mine, the gang finally comes across Roderick Kingsley, the leader of the Kingsley hobgoblin tribe, and his shaman companion. Though a battle is fought, peace is eventually brokered between the two groups when Itto and Jilqwyn offer to help aid the hobgoblin tribe if they could provide them with information as to the “coming threat” and the traitor on The Wall who allowed the frost goblins to get through.

Just as Roderick is about to speak a name, however, he is killed by an unknown assassin. Though his use of invisibility and poison is impressive, the heroes manage to defeat him, and are shocked to discover that Slink once belonged to the same Red Knives Thieves’ Guild that sent him. On his person, they found a note that read:

“S: Make sure there’s nothing to tie us to The Wall. -J”

Throughout her exploration of the mine’s remaining areas, Jilqwyn comes across a hobgoblin priest and is offered information on the northern threat if the women and children of his tribe are spared. The deal is made, and the heroes learn the tale of The Savage King, a legend from beyond The Wall who was immortal. Every few decades, he would unite his people in attacking The Wall.

The group decides to travel beyond The Wall, find and stop the traitor, and defeat the dragon waiting beyond. On the way, they are (for the third time) tricked by the “bait in the middle of the road” gag and are ambushed by Dragon Shamans and Human Kingdom Forces.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.