After promptly defeating Roken and Moodeey’s army of the undead, our intrepid adventurers head back to the Mage’s Tower and learn the secret to Roken’s murderous powers: on a remote island, an arcane wizard explorer discovered a group of powerful creatures who could control the minds of others. They were known as Psions, and the source of their power was said to come from the stars.
Having driven off the forces of evil (for now), Team Trust is allowed a reward from the 5-and-1: a question apiece from each adventurer, to learn a deep secret of their hearts:
Itto, entering their chambers first, learns that the entire Paladin order is destroyed, but his adoptive Elven “brother” Crestus may still be alive…though no longer a true Paladin.
Jil pursues answers as to how to exact revenge upon Roken, her father’s killer. Due to his mind-controlling powers, the only force that can stand up to him are the undead. Her options are three: head to the land of the undead and convince the King of the Dead to hand over his powerful amulet (the same one being sought by Moodeey); travel to the mysterious Underdark and seek the help of the Mindflayers; or embrace her vengeful, evil side and learn to command the undead herself.
Slink’s newfound suspicion that his former love Myst is now the treacherous Midnight Fox leads him to discover that she is somewhere in Draken’s Point. Whether or not she was alive was unclear.
Quinn seeks answers regarding his newfound powers, which are being fed to him by the evil moose-headed God of Vengeance: Cas. However, by using Cas’ dark powers, Quinn would slowly find himself more indebted to the cruel lord…
Rayne, similarly, learns that her doll (which had been talking to her during the journey and telling her to do terrible things) is also a tool of Cas, who has taken an interest in her.
Their questions answered, the heroes bid farewell to the creepy wizards of the 5-and-1, but not before they implore the team to return the five main escaped prisoners of Elysium…as well as make a terrifying request: deliver to them the head of their Everyman ally, Quinn, and in exchange they will give over the location of the Sword of Dragonsbane. The group debates ways to accomplish this without murdering their friend, but decide to continue on to the Half-Orc deserts in the west.
On the way, the group encounters a small group from the Black Scorpion Gang, the outlaws on the edges of the city of Gruum who had been harassing traders trying to sell to the Half-Orcs. After the scuffle, the heroes take one of the Gang hostage and deliver him to the all-female guards at the gates to the city, and learn that the Gang was ordered to keep traders out to upset the economic balance put in place by the new and elusive female Pharaoh of Gruum.
After allowing Team Trust entrance into the city, the guards lead our heroes to the Arena, where they first must pass 3 Trials in order to be allowed free access to the city…and their lives.