Rise of the Forgotten Kings

Session 46
Escape from Draken's Point

In the aftermath of battle, Team Trust scrambles to pick up the pieces. Jil’s new Skeletal Moose steed picks up the dead body of their bard friend Lute, while Slink paws through the ashen remains of Jasper’s body. Wolf and Rayne, now is hybrid-werewolf form, continues terrifying the Red Knives crowd and keeping them seated.

As Slink struggles with the wave of emotions at killing his former-lover-turned-rival and watching his other love, Myst, be stabbed, he notices a shiny trinket in the ash pile: it is Jasper’s blink bracelet, along with an etched engraving, a note, and a vile of anti-venom. The note, addressed to Mad Moodey, contains a map of the Halfling realm, and says “The item you seek is in the land of the King of the Dead”.

The engraving on the bracelet reads: “Jasper, thank you for your support of Tick Tock industries. Here is your prize. Signed, Scroopel , President of TTI”. Realizing finally that his own father has been behind all the corrupted clockwork tech that has been supplying Dracarys’ forces, Slink lets out a scream, and the room falls silent. All eyes are on the gnome.

Looking around, Slink Featherfoot gathers the last of his strength and composes himself enough to make a masterful speech to his former people, claiming the throne of the Red Knives guild now that he has murdered his predecessor (again) in a fair fight. He asks his comrades to follow his lead once again, and, much to the surprise of Team Trust, the thieves in the hall all begin to murmur in agreement. Slink concludes his speech by standing atop the throne and raising his own red knife, and the hall erupts into applause. The Red Knives belong to Slink once again.

Asking for Jasper’s second-in-command, a human named Badger steps forward, and awaits Slink’s instructions. As the gnome begins to speak, he hears a weak voice behind him, and discovers that Myst is still alive (but barely). Remembering the vile of anti-toxin, Slink forces the liquid down Myst’s throat, then watches in horror as her body begins to melt away: Jasper’s last cruel joke. As she dies, Myst tells Slink not to let his anger and hate get the best of him, but to retain his noble and free gnome spirit that she fell in love with, sticking with her new allies to save the world “as the hero I know you truly are…” And with that, her body melts away, and Slink crumbles to the ground.

Reaching into the Bag of Holding, he grabs several doses of Black Lotus Extract, the same poison which killed Myst, but is stopped by Itto, who smashes the vile and tells him that his people need him. Momentarily awakened from his grief, and seeing Loraaga standing by, Slink remembers their mission: to alchemize a cure to the Ghoul Fever Plague and escape Draken’s Point to warn the elves of Dracarys’ plot to destroy all non-humans.

Calling Badger forth, Slink learns that the Red Knives had been hired by Moodey and Blackheart to pose as The Pack to sully their name and turn public opinion against them, while also accomplishing the dual-goal of killing the elven royalty and Racial Council at the Crimson Wedding. Slink then orders Badger to continue to ruse that Jasper is in charge, and to continue to work with Dracarys’ Fingers, while feeding information to Slink. He glances at Loraaga and adds, “And you’d better keep an eye on the Lady. Keep her safe. Otherwise, it’s Business as Usual.”

Rushing to the Red Knives’ advanced laboratory, Slink quickly whips up a cure while Jil takes Lute’s body to a side room. Performing a strange revivification ritual on his, using her dark powers from Cas to raise his body. However, when he awakes, Lute is changed: his flesh is paler, his teeth and fingernails sharper, and his eyes hollow and dead. He is “alive”, but thanks to the Ghoul Fever Plague infecting his body, he is now risen as an Undead Ghoul. He no longer requires sleep or air, and only feeds on living flesh. But otherwise…same old Lute. Right?

Cure in hand, Team Trust heads back to Loraaga’s hospital tent, where they begin to administer the cure. As promised, she also agreed to find the heroes safe passage from the city. Before they leave, Itto’s ally Smeg announces he can’t leave his people, but will continue to murder and main in the name of his lord and savior. Itto does not approve of this.

Finally, the group is able to escape Draken’s Point under cover of night, and they begin the 2-week journey to the Elven Kingdom to warn them of Dracarys’ encroaching army. They stop along the way at the small town of Chesterfield, where the humans are all gearing up for the “holy war” between the dragon-born humans and the other races of Tarragonia.

Yu’in meets three elves, each a different sub-race, who say that they are headed back to Draken’s Point to meet the elven councilwoman Zow. They also inform the dwarf that each sub-race of elves has its own king.

Meanwhile, Slink and Itto go shopping. There, they hear of a strange merchant named Jeff. As they leave the store, a large hulking man they learn to be named Dirge the Bounty Hunter also inquires about this man Jeff, and the group follows him as he goes to murder the salesman. Itto confronts the bounty hunter outside Jeff’s hut, demanding he allow the “defenseless” man to live. Dirge, humored but not willing to negotiate, nearly blows Itto’s head off with his strange mini-hand-cannon device, and Itto, after much convincing, backs down and allows Dirge to do his job, murdering Jeff, who seemed to be able to split into multiple versions of himself. The cowboy then goes on his way, saying that while Team Trust, the outlawed “Kingslayers” do indeed have a large bounty themselves, he’s going to give them a pass…this time.

The team continues south, stopping for a night at Old Man Miller’s farm. They quickly learn that this kindly old man isn’t what he appears, as he shape-shifts into a…chicken. Yep, a chicken. A chicken named Cluck-Cluck. The team slices his head off, but the chicken keeps reappearing. Annoyed, confused, and exhausted, they leave the farm, but not before setting it alight and watching it burn.

A few nights later, the team discovers a woman in a carriage being escorted off into the woods by three handsome men. Following them, our heroes are suddenly attacked by three vampires, who they make fairly quick work of. Before escaping, the last two vampires are heard saying, “That is the Dark Mistress our Master wants! We must tell him the news!” The team surmises that they must be referring to the King of the Dead in the old Halfling region.

But there is no time for that now…the elves are in danger, and Team Trust is all that stands between them and certain annihilation!

Session 45
Tick Tock Goes the Clock...

As Slink cradles Myst in his arms, the room around them changes. The floor drops out, save for 13 tall pedestals, on which Team Trust stands. Above them, Jasper sits atop his throne, and the rest of the Red Knives cheer and holler from bleachers far above.

As Jasper grins and explains that Slink and his friends must survive this rogue-invented trap room to prove their worth, one of the empty pedestals next to them crackles with electricity. Recognizing the proto-version of this room as one of his designs from years ago, Slink announces that each pedestal contains a deadly trap that will activate randomly. He could disable them all, rendering the room safe, but it would take too long.

Instead, the members take to the sky via Wolf, winged boots, polymorphing into a wyvern, or Jil’s floating Darkway path. As they do, however, lighting and fire descend from the ceiling as punishment for trying to “cheat” the game. At the same time, Jasper turns invisible and begins sneak attacking the team from various spots around the room. Every time he reappears, the group tries to hit him, but he seems to blink through most of their attacks, touching a strange bracelet on his arm to increase this blink effect.

Realizing that leaving the pedestals is a more deadly choice than staying on, some members move back down. Lute, thinking himself safe for the moment on a random pedestal, looks up in horror as a large metal pulverizer juts down from above and crushes his body.

An enraged Slink, meanwhile, hauls Myst up to Jasper’s throne, ignoring the painful electric damage he is receiving for cheating the game. He slowly approaches the now invisible Jasper, using every roguish trick in his book to keep the Halfling on his toes. The battle, evenly matched, begins to frustrate Jasper, who turns up the power on his blink-bracelet, which also seems to be taking a toll on his body. Now almost impossible to hit, a wounded Jasper starts to lose his cocky composure and starts stabbing wildly at Slink, who deftly tumbles around the attacks and continues to advance.

From behind, Slink suddenly hears his new friend Yu’in call out: “Slink! Duck!” A terrifying disintegration ray shoots from the wizard’s staff, and Slink somersaults over Jasper’s head and onto the throne to avoid. However, Jasper is able to blink through the ray, which continues on, straight at Slink. Reacting quicker than even he thought possible, Slink whips out a reflective mirror, diverting the way back at Jasper. Without time to react, Jasper is struck, and his body begins to crumble to ash. His last words are, “Thlink, I…loved….y—”

Slink pulls the lever to deactivate the trap room, and the team is safe as the Red Knives stand there in awe, seeing their former leader once again atop the throne. They sit there, agape, waiting for the gnome to say something…

Session 44
The Trial of Slink Featherfoot

Their eyes slowly opening, the members of Team Trust awaken to find themselves completely chain-bound against a wall. Tied up next to them is their strange new ally Smeg. On one end of the room, a gallows can be seen with two hooded figures standing with hands tied and nooses around their necks. One is clearly wearing the clothing of Lady Loraaga, but the other…it isn’t quite clear.

As they get their bearings, they hear a voice boom out, “Ah! Tho good of you to wake up! It’th about time you anthwered for your crimeth, Mithter Featherfoot.”

Slink looks up and sees his old lover-turned-nemesis, Jasper Shadow Foot, sitting atop the Red Knives throne, with dozens of Red Knives members in bleachers above them on all sides. A sort of strange courtroom seems to have been arranged in honor of this new guest. Jasper announces that Slink will now stand trial for his apparent betrayal of the thieves’ guild, after he murdered his predecessor Wren to seize power.

One by one, Slink’s new friends take the stand, attempting to defend the character of the not-always-dependable gnome. The Defense, led (shockingly) by Slink’s most surly ally Rayne, provides a compelling case that, although Slink did poison Wren, the poison was never meant to kill him. Slink then ran from the guild in shame, since he loved the old man so much.

Jasper himself then takes the stand, proclaiming that while they do belong to a guild of cutthroats and murderers, the Red Knives cannot operate with self-sabotage and betrayal. They must have honor among thieves. Therefore, he proclaims, Slink must be punished. In addition to his own execution, he must also watch someone he cares for die. Pointing to the gallows, Jasper commands the hoods be removed from the victims. The first, as suspected, was lady Loraaga, and the second: Myst, Slink’s former flame, who he thought long dead.

Unable to act, Slink watches Rayne, the only member allowed freedom of movement during the trial, take point. She fires two arrows, one aimed at each noose rope, in order to free both women. As she does, Jasper pulls the gallows lever, and both women fall…

Only the first arrow connects, the one holding up Loraaga. As she falls freely to the fall, Slink watches his one true love dangle helplessly, struggling for air, then falling still. Enraged, Slink attacks Jasper, who promptly disappears as a small army of foes come to take out the members of Team Trust.

Surrounded now by three brutes (names the Jabroni Brothers), a Mindflayer, and Druid shape-shifter, Team Trust breaks free of their bonds and takes up their weapons to defeat the foes. The battle rages on, with the opponents seemingly gaining the upper hand.

Suddenly, Slink notices that Myst’s body has vanished, and a puff of smoke erupts from a corner of the room as she bursts forth to help our heroes fight their way through the enemies. Victorious, Slink reunites at last with Myst, in a bittersweet moment where he learns that after he had overdosed her on Black Lotus Extract all those years ago, her addiction had taken new form as she was forced to turn to Jasper and (by proxy, Dracarys) for more drugs. Aside from figuratively selling her soul to the devil, the drugs also ate away her jaw, rendering her a hideous facsimile of her former self, unable to speak.

As Slink promises that he will love her despite her addiction and its awful effects, Myst’s eyes bulge out as a dagger is plunged through her back and comes out the other end. Cackling maniacally, Jasper watches her body crumble yet again, struggling for life. Claiming that he took a page out of Slink’s back-stabbing ways, Jasper rubs further salt in the wound (well, poison) when he says that the dagger was laced with a highly toxic new poison, to which only he has the cure. A teary-eyed Slink demands to know what he can do to save his love as she lays dying in his arms, at which point Jasper hops back up onto his throne and pulls a lever, changing the landscape of the room, and proclaiming:

“You want to thave her, Thlink? Well, let’th thee if you’re the rogue you claim to be!”

Session 43
The Un-Penitent Man Shall Pass...

As half of Team Trust tries to figure out a way into the Red Knives’ Headquarters, Slink continues to work on the Ghoul Fever cure. While there, he learns from Bailiff Charster that she’d heard a rumor that the Red Knives were in cahoots with Mad Moodeey, agreeing to split LoTown with him in exchange for information on a certain undead weapon (probably the one Jil had heard was in the possession of the King of the Dead).

Realizing that his team would be in over his head without him, and overcoming his terror of facing his past at last, Slink joins the rest in the sewers to help them defeat the Red Knives once and for all. Upon seeing the door, Slink utters the password, Wren, and the first door opens. To Slink’s surprise, however, a second entrance blocks their ingress into the main chambers. The first door slams behind them, and a strange smoke begins to fill the air.

As Slink’s eyes begin to close and his thoughts haze over, he hears a familiar lisping voice saying, “Ah, Thlink. Tho glad you could join uth…”

Session 42
Bringing Down the Mood(eey)

Surrounded by disgusting meat-zombies and the Dread Necromancer himself, Mad Moodey, Team Trust stands back-to-back in preparation for battle. Moodeey seems confident of his impending victory as he orders his undead to attack, but he isn’t aware of our heroes’ new trump card…

With a dark grin, the once-Good cleric Jilqwyn raises her hands as dark purple magic begins flowing from her moose-headed pendant. “Maybe you haven’t heard, Moodeey,” she says, “but I have started dabbling in the dark arts as well. Behold!” And with that, she uses her new Bone Knight necromancy to turn Moodeey’s own undead creations against him, evening the tide of the battle just enough to give Team Trust the upper hand. With one powerful blast from his Staff of Transmutation, Yu’in disintegrates Moodeey, thrusting his body into a furnace, seemingly killing him. The undead crumble, and Team Trust victoriously emerges from the Suckling Swine, although Itto is none-too-pleased at Jil’s newfound dark powers.

Returning with the ingredients needed for Slink to alchemize a cure for the Ghoul Fever plague, our adventurers return to Lady Loraaga’s medical tent. Along the way, Jil uses Remove Disease to cure herself of her own Ghoul Fever, but Lute, still infected, opts not to waste the spell and to wait for the mass cure. What could go wrong??

Upon arriving back at the tents, they are shocked to discover that Loraaga is not there, but rather her Bailiff, the cleric Prosadi Charster. After a brief interrogation using Jil’s Candle of Truth, Charster reveals that Loraaga (as well as Itto’s new fanboy Smeg) has been kidnapped by members of the Red Knives and brought back to…you guessed it…the sewers.

While Slink begins on the cure and Jil tends to the sick and wounded, the rest of Team Trust rushes to the sewer, where they remember seeing the headquarters of the Red Knives. When they arrive at the front door, they realize that they need a password to enter, and their one Red Knife member (Slink) is back at the hospital…Never a gnome around when you need one, amirite?!

Session 41

Diving still deeper into the sewer world, Team Trust, led by Itto, enter a subterranean world with idol-like statues of a Half-Orc who looks surprisingly like our paladin friend. Upon entering the area, dozens of Mongrelfolk immediately turn and gasp at the sight of Itto, bowing and proclaiming him the god who will lead them to the surface to murder the Overlanders.

Itto, fighting his desire to out himself as not-a-god, embraces the role in order to try and steer his new fandom away from their violent ways of killing everyone ever. They don’t exactly seem to get it. But they are willing to lend their aid to help our heroes out of the sewer, providing their best scout Smegma to lead the way. Along the way, Itto attempts to teach Smeg how to fight (Smeg’s weapon of choice is a crude nail at the end of a plank of wood) and to search for peaceful solutions rather than vicious maiming. His lessons don’t go too well.

Smeg leads the team to a room full of Octoroks, congregating around piles of feces and snacking away. They seem unconcerned with Team Trust’s presence, who stealth-fully divert the river of poop pouring into the room to force the creatures to move their feeding frenzy. This reveals a lever which opens the door out of the sewer. Finally.

Climbing the ladder into a LoTown factory, our intrepid adventurers discover a wounded man named Bryan, who says he had been bitten by strange monsters. As if on cue, a horde of Ghouls burst in and stage an assault on our heroes. While the group is able to fend them off, two of their party, Jil and Lute, are bitten. Bryan explains that the plague that has been terrorizing the Quarantine District is a result of these Ghoul Bites, and that Jil and Lute are now infected with Ghoul Fever. If they don’t cure themselves, they will eventually turn. No one knows the source of this outbreak, nor how to fully cure it. Their best hope, however, is Loraaga’s medical tents, and Bryan agrees to lead us there.

On the walk to the medical facility, Bryan explains that in the aftermath of the Crimson Wedding, the Duke (who Team Trust thought had been killed but was somehow still alive) decreed The Pack a band of terrorists, and after their murderous activities, Draken’s Point would join forces with the Human capitol of Gelid City in a holy war against all non-humans, since only humans were believed to descend from dragons and be pure of blood. Team Trust knew now that not only must they escape the city, but also warn the other kingdoms of Dracarys’ plot to destroy all non-humans.

Upon arriving at Loraaga’s tent, Slink charms the Lady into helping them find a way out of the city. Flattered (and perhaps a bit aroused?) by Slink’s advances, the beautiful Loraaga says that first the heroes must find the source of the Ghoul Fever outbreak and deliver a cure. With no other options, the group sets out for their only lead: the Suckling Swine Tavern, where strange meat provided by the “Lord of Reapers” has been getting people rather sick…

The eerie little bar seems empty at first, until a chubby woman named Ms. Tovitt appears, saying that she and her husband Bleeney Flodd run a simple restaurant serving “the best meat pies in LoTown”, and that Team Trust “absolutely must try some!” They reluctantly agree, and are disgusting to find several lopped-off fingers and the like inside the meat. They demand to be shown to the meat freezer in the basement, and to their surprise, Ms. Tovitt agrees.

Slink unceremoniously shoves the old woman down the flight of steps, but she picks herself up and laughs it off, and is then joined by her husband, Bleeney. Seeing the human flesh that is clearly being turned into meat pies, Team Trust springs into action, swiftly murdering the proprietors of the establishment. Assuming their work done, they head to the exit, but are blocked by none other than Mad Moodeey, who uses his necromancy to revive not only the elderly couple, but the racks of human corpses waiting to be turned into pies…

Session 40
Hail Hydra!

Next on the sewer-mobile is a run-in with the shifty dwarf salesman Murk, who claims to have incredible magical items at his disposal, and gives Yu’in his card, saying to call him anytime they are willing to make an…“interesting” trade. Murk then disappears.

The group moved on to discover a hallway blocked with a pile of actual shit. They maneuver around it and find two adjacent doors. Behind the first door, they overhear an army of Wererats conspiring against the Overworld, planning to infest LoTown. The second door is locked, and upon trying to force it open with his Mountain Hammer, Itto is sprayed in the face with acid.

Quinn, ever the idea man, promptly turns Slink into a small bug to stealthily invade the Wererat room and investigate. Crawling his way in, Slink discovers a hidden lever at the back of the room and pulls it, opening the other door. Slink teleports out, giving Quinn the time he needs to Hold Portal on the doorway, trapping the Wererats inside for the moment.

Moving to the next room, Team Trust sees several crates with unknown contents being guarded by a vicious Hydra. Devising a clever plan, Slink tells Quinn to undo his held portal while the rest of the heroes hide around a corner. Using Ghost Sounds to throw his voice inside the Hydra’s room, Slink convinced the Wererats to run straight into the trap, where Quinn again uses Hold Portal to trap the creatures in with the Hydra, who promptly eats them all.

While they waited for the monster to finish its meal, Team Trust continues to wander, finding the Red Knives HQ (warded by a trap and a password), which they ignore for the time being. They move on to a final room, where several earth elementals (shit monsters, really) guard a hidden lever. Slaughtering the elementals swiftly, our adventurers use the lever to open the doors to the next portion of the dungeon before heading back to the Hydra room.

Realizing the beast is too big to escape the room, Team Trust skillfully picks the Hydra off from behind the doorway using ranged attacks, and enters to discover an enormous cache of drugs…which, of course, most of them partake in. Slink, the resident druggie, warns them against doing too much, and stores away this amazing mother-load for later use.

The drug-addled team ventures on through the newly-opened doors, but what new horrors would lie in their path?!

Session 39
Beware the Jabberwock...

Continuing on through the sewer, all the other survivors murders, Team Trust finds a room with hideous monstrous centipedes, which they quickly dispatch and find a note:

" Squirm: we need the girl, don’t kill her. She’s getting our insurance policy. Once we have it, kill her and the Red Knives."

Slink quickly identified the “she” as his missing love, Myst, who he now knows to be alive and somewhere in Draken’s Point. Finally revealing to his teammates that his hidden reason for going to the wedding was merely an excuse to get them to Draken’s Point so he could locate Myst, Slink takes some flack from his annoyed party members.

Once they set aside their anger, Team Trust moves on to another room in the maze that is this section of the sewer dungeon. In it, they find a table with several place-settings. They enter and are beckoned by an ethereal voice to sit, which they do. Suddenly, a phantasmal butler appears, bidding them all welcome to his tea party!

What ensues is a chaotic mess of a challenge, wherein the ghost-butler asks the group random questions about table etiquette, punishing them for getting answers wrong by having them drink from one of the colored teapots, each with varying effects. Finally, the group passes all the tests, and the ghost vanishes, leaving only a strange ring and a key to a small room to the side, in which they group finds and dispatches a hag and several ogre bodyguards.

It is there that they find a note from King Valiant the Great, the Dragonborn: “Our draconic ancestors have all but wiped each other out. The Oppressors are not gone forever, yet I sheathe my sword. Seek out my Sword of Dragonsbane deep in the treasury of my keep.” With a new lead as to the location of the legendary Sword of Dragonsbane, the team sets off through the sewer with renewed vigor, unaware of the horrors that lay ahead…

Session 38
All Vamped Up with No Place to Go

Rushing to the aid of their fallen comrade, the group is astonished to find Quinn’s appearance somehow altered; his once bronzed skin is now a pale reflection of what it once was, and his hair is slicked black with a white streak. He also seems to be wearing black eye makeup, and…maybe some glitter?

His eyes flutter open, and he sits up, seemingly unperturbed by the changes. Suspicious but without time to talk, his allies help him up and carry him back to the room from whence he came to confront the evil Dread Wraith that slew him, knowing its power over him would fade if they destroyed it. Now outmatched 6-to-1, the Dread Wraith is disposed of, although Quinn seems no different.

Continuing on, the group encounters a room full of flying light-creatures which Rayne identifies as Willow Wisps, and flees in lieu of fighting these elusive creatures. In yet another room, our heroes discover a vast pit with many dead bodies. It is not until a grate opens above them and yet another corpse is thrown down from above that they realize this is a sort of “dumping ground” from the dungeons above. Polymorphing into a bat, Quinn flies up the grate and finds several guards keeping watch over a dungeon, and beckons the group up. Slink follows suit, and using his rogue-like sneak attacks and new teleportation abilities, slits the guards’ throats.

The group is startled to discover a bound prisoner in the dungeon, who identifies himself as the Raven, the man who had saved them from the Red Knives before. They free him, and he reveals that the name “Raven” is more of a symbol that refers to the idea of vigilante vengeance than a particular person. He departs, but not before pointing the way out of the sewer/dungeon. Perhaps they would be out sooner than they thought…but not really.

Session 37
On the Run: Aftermath of the Crimson Wedding

Back in the sewers, Team Trust leads the group of 16 survivors away from the horror that was the Crimson Wedding. Among them the heroes find Isara’s handmaiden, who reveals a terrible discovery: on her way out of the reception hall, she stumbled upon the body of the dead Princess Isara, whose heart was being eaten by her new husband, King Rhegar. Horrified and confused, the team realizes that they must continue to move forward, lest Dracarys’ forces catch them.

They corral the survivors, and Itto manages to break one of the barred pathways and lead the survivors further into the sewer. Quinn hears a familiar voice from the other direction, and trudges through the slime to another corridor, where he sees Archibald, lying on the ground, seemingly dead.

Suddenly, Quinn is cut off from the group by a dark wall of magic, and Slink turns to try and call out to him. But it’s too late. Within the room, Quinn is confronted by five cloaked figures who whisper, “It should have been you” as the body of “Archie” rises up and turns into a demonic Dread Wraith, who slays Quinn almost instantly. Through a mysterious deal with the moose-headed god Cas, however, Quinn is spared. Yet somehow…changed.

Before the group can get to their friend, they hear the screams of the survivors as a giant albino crocodile emerges from the room where Itto was leading them, and proceeds to eat several people. A vicious underwater battle ensues, with both Jil and Slink being consumed by the beast, rescued finally by Itto slashing through the monster’s stomach, freeing his friends, and murdering the ancient croc.

Exhausted, Team Trust turns around and sees Quinn’s seemingly lifeless corpse on the ground.


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